Realistic 3D beard model for our 3D head model

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Este cliente recibió 52 diseños 3D de 7 diseñadores. Eligieron este Diseño 3D de Nacke como el diseño ganador.
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Resumen de Diseño 3D
We need at least one beard model to fit our base head (see uploaded file). Our goals:
* Realism when rendered with texture image.
* Under 1000 polys.
We expect that the best approach is the "fins and shells" geometry with transparency-mapped texture images, where these texture images are made from photos of a real beard with a transparency channel added with a soft-select tool.
We only want diffuse color maps with transparency, no other maps (bump, shiny, etc).
Any style or color of beard is OK. We ultimately want to collect a variety.
The deliverable should be a wavefront .OBJ file containing the geometry (and UVs) which fits our base head and a .PNG texture image.
To evaluate your submission, we'll need to see the beard on the head rendered to high resolution from several different angles. We'll also need to see a render of the beard geometry with wireframe and without any texture.
Updates
Some people seem unable to understand the idea of fins and shells. I have attached a diagram to the project description of a cross-section of a face (in black). The red line is the cross-section of a normal solid mesh for the beard, which is close to the surface of the face and is textured opaquely. This is the shell. The green lines represent flat polygons extruded straight out from the face. They are textured using transparency to give the beard a soft edge when viewed in profile. These are fins. Obviously more fins will be needed for other parts of the face and horizontal ones as well. The exact shape is not important. What is important is that the texture images used are from real beard images and the transparency is created using soft select tools so the beard looks real when viewed from different angles.
Added Thursday, December 19, 2013