LockIn
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Here are some of the games for the app that we have some up with to help with design-
LockedIn — Cognitive Performance App
Purpose:
LockedIn is a pre-performance and cognitive training app designed to improve focus, mental readiness, and anxiety control for athletes, test-takers, and high-performing professionals. It combines short, neuroscience-based games with calming visuals and breathing integration to help users transition into optimal performance states.
1?? App Overview & Core Concept
Mission: Help users “lock in” — find calm focus under pressure.
Structure: Three-tier system — Quick Focus, Daily, Calming.
Core Pillars:
Activate (Quick Focus): Sharpen cognitive readiness in under 3 minutes.
Train (Daily): Build attention, memory, and flow through consistent play.
Restore (Calming): Regulate breathing, reduce stress, and recover.
Tagline: Prime your mind. Own the moment.
2?? User Flow Wireframe
?? Home (FocusHub)
Layout:
Top: Streak ring + “Today’s Focus Badge”
Three large category buttons: Quick Focus | Daily | Calming
“Continue” card (resume last session)
Motivational text: “Two minutes to lock in.”
Purpose: Provide one-tap access to routines and gamified progress tracking.
?? Navigation Tabs
Tab
Function
Home
Central hub for all sessions & streaks
Games
List of all games by category
Routines
Preset and customizable game combinations
Deck
Saved phrases, badges, and focus mixes
Profile
Settings, progress analytics, breathing tempo
3?? Game Categories & Rationale
? QUICK FOCUS — Activate cognitive control before performance
Goal: Short mental primers (1–3 min) that heighten focus, strengthen executive control, and increase readiness.
?? Mind Matrix
Type: Spatial block-placement puzzle
Gameplay: Drag calming geometric blocks into a glowing 5×5 grid. No timers, just flow.
UI Mockup: Clean tile grid; glowing outlines; progress dots; breathing ring faintly in background.
Neuroscience: Activates prefrontal & parietal regions for problem-solving and selective attention.
Outcome: Quick mental alignment and focus before an event.
?? Mantra Maker
Type: Word & affirmation builder
Gameplay: Combine strong, calming words into custom mantras (e.g., “Calm sharp, rise steady”).
UI Mockup: Drag-and-drop word chips; preview with smooth animations; background gradient from coral to navy.
Neuroscience: Activates language–emotion integration networks. Self-generated affirmations boost dopamine and self-efficacy.
Outcome: Boosts confidence and internal focus cues.
?? Cognition Cards
Type: Micro-deck with rapid puzzles and reflection prompts
Gameplay: Flip 3–5 cards (logic puzzle, reflection, affirmation).
UI Mockup: Swipe card stack with badge progress bar; calm blue-grey backdrop.
Neuroscience: Trains working memory and metacognition for adaptive mental control.
Outcome: Stabilizes attention and motivation before high-stakes moments.
?? DAILY — Train focus, flow, and consistency
Goal: Repetition-based games that reinforce attention, memory, and resilience through low-stress engagement.
?? Calm Connect
Type: Match-3 relaxation puzzle
Gameplay: Match nature icons to fill a “Calm Meter.” Each completion triggers soft ripples and chimes.
UI Mockup: Subtle breathing ring behind grid; pastel palette; Calm Meter bar atop screen.
Neuroscience: Pattern repetition activates reward circuits, fostering flow states and amygdala down-regulation.
Outcome: Enhances sustained attention and emotional balance.
?? Path Pulse
Type: Visual tracing puzzle
Gameplay: Trace glowing paths through shifting tiles; movement pulses match breathing.
UI Mockup: Isometric grid glowing with user motion; fade transitions.
Neuroscience: Combines visuospatial planning + cerebellar timing, refining precision and timing.
Outcome: Improves concentration and visual-motor coordination.
?? Memory Math
Type: Rapid working-memory challenge
Gameplay: Flip cards showing numbers/symbols; complete micro-tasks (1-back, match, sum).
UI Mockup: Simple flash-card interface; badge fills as progress indicator.
Neuroscience: Activates dorsolateral PFC for working memory; promotes mental endurance.
Outcome: Strengthens focus retention and resilience.
?? Word Wave
Type: Word formation game
Gameplay: Form short empowering words from 6 letters in 45 seconds.
UI Mockup: Smooth letter tiles, ocean-wave background animation.
Neuroscience: Stimulates verbal fluency and language-emotion circuits.
Outcome: Boosts clarity and positive emotional tone.
?? Mind Math
Type: Mini Sudoku / number logic puzzle
Gameplay: Solve a 4×4 grid with no pressure or countdowns.
UI Mockup: Minimal grid; slow fade-in transitions; soft haptic feedback.
Neuroscience: Activates executive planning and error monitoring networks.
Outcome: Promotes calm reasoning and error recovery skills.
?? CALMING — Regulate breathing, manage anxiety, and restore focus
Goal: Facilitate parasympathetic activation and heart-rate coherence for calm alertness.
?? Breath Beats
Type: Breathing-guided rhythm tracing
Gameplay: Trace flowing lines in sync with inhale/exhale sounds; tones change with tempo.
UI Mockup: Expanding circle synced to breath; soft steel drums and chimes.
Neuroscience: Regulates vagal tone and heart-rate variability (HRV).
Outcome: Induces calm focus through bio-synced breathing.
?? Mood Mix
Type: Sound layering mini-creator
Gameplay: Tap to toggle 3–4 ambient loops (waves, synths, chimes). Plays back a short “focus loop.”
UI Mockup: Orbiting sound icons around a breathing ring; gradient background transitions to rhythm.
Neuroscience: Combines auditory entrainment with creative engagement, lowering stress hormones.
Outcome: Builds a personalized, calming ritual pre- or post-performance.
?? Color Calm
Type: Mindful coloring
Gameplay: Fill mandalas or icons by tapping numbered sections; animation slows to match breathing.
UI Mockup: Central image; progressive soft color transitions; end with fade-out glow.
Neuroscience: Links visual-motor focus with parasympathetic regulation for deep relaxation.
Outcome: Lowers anxiety and enhances post-performance recovery.
4?? Routine Wireframes
?? Quick Focus Routine (1–3 min)
Flow: Mind Matrix ? Mantra Maker ? End (breathing ring + saved mantra)
UI Flow:
Title Card: “Quick Focus: 2 Minutes to Prime Your Mind.”
Game Stack (auto-progression).
End Card: Power phrase + calm glow animation.
?? Daily Routine (3–5 min)
Flow: Calm Connect ? Memory Math ? Word Wave
UI Flow:
Title Card: “Stay Sharp Daily.”
Progress bar across games.
Badge Earned animation.
?? Calming Reset (1–3 min)
Flow: Breath Beats ? Color Calm ? Mood Mix (optional)
UI Flow:
Intro: “Slow your breath.”
Game transitions guided by breathing tones.
End: soft glow + “You’re steady.” message.
5?? Visual Mockups Summary (Descriptions)
?? Home Screen
Gradient backdrop (navy ? aqua).
Central breathing ring showing streak count.
Large buttons: Quick Focus, Daily, Calming.
Footer nav bar with icons: Home | Games | Routines | Deck | Profile.
?? Game Template Screen
Top bar: Title, Time (~1–3 min), Sound toggle.
Central Play Zone: Dynamic depending on game type (grid, path, ring, etc.).
Bottom: Next / Pause / Exit.
Background: Subtle motion gradient; optional breathing guide overlay.
?? Routine Summary Screen
Full-screen calm color gradient.
Center: Power Phrase or Badge.
Soft pulsing breathing ring.
Buttons: [Save Phrase] [Share] [Replay].
?? Deck Screen
Tabs: Phrases | Badges | Mixes.
Card grid layout with icons; swipe to favorite.
“Set as Pre-Game Default” button on tap.
Dear project owner.
I would like to request an extension on the project deadline.
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