Card game need design for character/logo
Add your question or comments below
Hey guys,
I was hoping to get a little more info about your leading villian.
is your game in a set world with a set campaign? or is it more free like a tabletop rpg?
any further info would be greatly appreciated.
Hi Tom,
The game itself doesn''t have a set campaign, it''s more focused on developing the player''s interactions with each other and turning that into its story.
The basic story in a nutshell is that all the players wake up trapped in an underground bunker. They have all been kidnapped, the villain of the game interacts with the players through pre-recorded messages (which are represented in game as cards). The villain is trying to demonstrate to the players that trust between people cannot truly exist and that people are inherently self-serving. The players are set tasks in order to try and escape as a group or on their own. One of the players of the game would be secretly designated the "spy” and try to stop the group from wining.
This game was heavily influenced by various movies/games we liked the idea that the villain would be represented by a mascot used to hide their identity, this can been seen in virtue''s last reward (the character zero jr) and dangonropa trigger happy havoc (the character of mono kuma).
We realise that was rather text heavy, if you have an more questions please ask and we''ll try to give more concise answers.
1 - 2 de 2 comentarios