Video Games and Creativity - Book Cover Design

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Need a book cover for an upcoming book on video games and creativity. The book consists of a collection of scholarly articles that illustrate the many intersections between video games and creativity. The primary target audience for the book is academic researchers, college students, and university faculty. The visual design should cleverly incorporate the themes of "video games" and "creativity" to convey the focus of the book, while also communicating "research" and "psychology" to appeal to the target audience. The ideal design will reach a balance between these two goals, including the choice of colors, graphics, and typography.
The book is part of the "Research Frontiers in Creativity" series, so that text should be included on the cover. Keep in mind there will be other books in this series, and those will like use this design as a template. As such, we suggest this text not be a primary part of the design.
Below are some important details:
* Title: Video Games and Creativity
* Series: Research Frontiers in Creativity
* Authors: J.P. Smith and W.C. Smith
* Size: 9.5" tall x 7.5" wide
* Submissions should include cover, spine, and rear cover.
Note: I've uploaded examples of covers I like, including the reasons I chose each cover, at the following URL: http://imgur.com/a/gGLkG#0.
Tipo de industria / entidad
University
Estilos de fuente para usar
Mira y siente
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